Gamification makes learning fun, rewarding for project managers

Thursday, July 11th, 2013 By Jack Nevison

It's not always easy to take a class, even when it's necessary for career advancement. Sometimes, there just aren't enough hours in a day to get it all done. Other times, we simply lack the motivation to pursue educational opportunities.

For project managers seeking their PMP® recertification, New Leaf Project Management has a solution.

New Leaf's QPM™ series of games gives present project managers an opportunity to learn important skills whenever they can make time and rewards them when they do.

The QPM™ series uses the principals of gamification to foster user engagement by rewarding points and providing positive feedback. Users earn PDUs for successfully completing the games (with bonus PDUs for speed), which encourages them to play to the end. Project managers must earn 60 PDUs over three years keep their PMP® certification.

Many industries have begun to use gamification techniques to encourage their employees to complete repetitive tasks. According to an article on Business Insider, "70 percent of large companies … will implement some sort of game mechanics into their workplaces by 2014." In addition, these companies are expected to spend $2.8 billion on gamification by 2016.

That's because gamification works. As the news source explains, games help prevent employees from feeling disengaged due to a lack of reward or acknowledgement from upper management. Following that same principal, New Leaf's games make project managers feel like they are doing more than just studying in a vacuum—they are actively learning and they can track their progress as they move through the 15 challenges

The best part is, unlike a traditional classroom setting, these games are portable. Users can play them at any time on their iPhone, iPad or iPod Touch. Project managers should jump on this opportunity.

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